# # ~/.config/compton.conf # Compton: a compositor for X11 # https://github.com/chjj/compton # # Credits: # [1] http://twily.info/ # [2] https://github.com/Remedan/dotfiles # # Aaron LI # 2015-12-18 # ################################# # Backend ################################# # Backend to use: "xrender" or "glx". # GLX backend is typically much faster but depends on a sane driver. backend = "glx"; ################################# # GLX backend ################################# glx-no-stencil = true; # GLX backend: Copy unmodified regions from front buffer instead of # redrawing them all. glx-copy-from-front = false; # GLX backend: Use MESA_copy_sub_buffer to do partial screen update. # May break VSync and is not available on some drivers. # Overrides --glx-copy-from-front. #glx-use-copysubbuffermesa = true; # GLX backend: Avoid rebinding pixmap on window damage. # Recommended if it works. #glx-no-rebind-pixmap = true; # GLX backend: GLX buffer swap method we assume. # * undefined (0): the slowest and the safest, and the default value; # * copy (1): the fastest, but may fail on some drivers; # * exchange (2), 3-6: # 2-6 are gradually slower but safer (6 is still faster than 0); # Usually, double buffer means 2, triple buffer means 3. # * buffer-age (-1): auto-detect using GLX_EXT_buffer_age, supported # by some drivers. glx-swap-method = "undefined"; ################################# # Shadows ################################# # Enabled client-side shadows on windows. shadow = true; # Don't draw shadows on DND windows. no-dnd-shadow = true; # Avoid drawing shadows on dock/panel windows. no-dock-shadow = false; # Zero the part of the shadow's mask behind the window. # Fix some weirdness with ARGB windows. clear-shadow = true; # The blur radius for shadows. (default 12) shadow-radius = 3; # The left offset for shadows. (default -15) shadow-offset-x = -5; # The top offset for shadows. (default -15) shadow-offset-y = -5; # The translucency for shadows. (default .75) shadow-opacity = 0.85; # Set if you want different colour shadows #shadow-red = 0.03; #shadow-green = 0.03; #shadow-blue = 0.04; # The shadow exclude options are helpful if you have shadows enabled. # Due to the way compton draws its shadows, certain applications will # have visual glitches (most applications are fine, only apps that do # weird things with xshapes or argb are affected). # # The "! name~=''" part excludes shadows on any "Unknown" windows, # this prevents a visual glitch with the XFWM alt tab switcher. # # The "_GTK_FRAME_EXTENTS@:c" fixes the weird double shadow around # GTK3 applications. # Credit: https://github.com/chjj/compton/issues/189 shadow-exclude = [ "! name~=''", "_GTK_FRAME_EXTENTS@:c" ]; # Avoid drawing shadow on all shaped windows # (see also: --detect-rounded-corners) shadow-ignore-shaped = false; ################################# # Opacity ################################# menu-opacity = 1; inactive-opacity = 1; active-opacity = 1; frame-opacity = 1; inactive-opacity-override = false; alpha-step = 0.06; # Dim inactive windows. (0.0 - 1.0) #inactive-dim = 0.2; # Do not let dimness adjust based on window opacity. #inactive-dim-fixed = true; # Blur background of transparent windows. Bad performance with X Render # backend. GLX backend is preferred. blur-background = false; # Blur background of opaque windows with transparent frames as well. blur-background-frame = false; # Do not let blur radius adjust based on window opacity. blur-background-fixed = false; blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ]; ################################# # Fading ################################# # Fade windows during opacity changes. fading = true; # The time between steps in a fade in milliseconds. (default 10). fade-delta = 4; # Opacity change between steps while fading in. (default 0.028). fade-in-step = 0.03; # Opacity change between steps while fading out. (default 0.03). fade-out-step = 0.03; # Fade windows in/out when opening/closing #no-fading-openclose = true; # Specify a list of conditions of windows that should not be faded. fade-exclude = [ "_GTK_FRAME_EXTENTS@:c" ]; ################################# # Other ################################# # Try to detect WM windows and mark them as active. mark-wmwin-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus). mark-ovredir-focused = true; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused # instead of using FocusIn/Out events. # Usually more reliable but depends on a EWMH-compliant WM. use-ewmh-active-win = true; # Detect rounded corners and treat them as rectangular when # --shadow-ignore-shaped is on. detect-rounded-corners = true; # Detect _NET_WM_OPACITY on client windows, useful for window managers # not passing _NET_WM_OPACITY of client windows to frame windows. # This prevents opacity being ignored for some apps. detect-client-opacity = true; # Specify refresh rate of the screen. # If not specified or 0, compton will try detecting this with X RandR # extension. #refresh-rate = 60; # Set VSync method. VSync methods currently available: # * none: No VSync # * drm: VSync with DRM_IOCTL_WAIT_VBLANK. May only work on some drivers. # * opengl: Try to VSync with SGI_video_sync OpenGL extension. Only # work on some drivers. # * opengl-oml: Try to VSync with OML_sync_control OpenGL extension. # Only work on some drivers. # * opengl-swc: Try to VSync with SGI_swap_control OpenGL extension. # Only work on some drivers. Works only with GLX backend. Known to # be most effective on many drivers. Does not actually control # paint timing, only buffer swap is affected, so it doesn’t have # the effect of --sw-opti unlike other methods. Experimental. # * opengl-mswc: Try to VSync with MESA_swap_control OpenGL extension. # Basically the same as opengl-swc above, except the extension we use. vsync = "opengl-swc"; # Enable DBE painting mode, intended to use with VSync to (hopefully) # eliminate tearing. dbe = false; # Painting on X Composite overlay window. Recommended. paint-on-overlay = true; # Limit compton to repaint at most once every 1 / refresh_rate second # to boost performance. # This should not be used with --vsync drm/opengl/opengl-oml as they # essentially does --sw-opti's job already. sw-opti = false; # Unredirect all windows if a full-screen opaque window is detected, # to maximize performance for full-screen windows, like games. # Known to cause flickering when redirecting/unredirecting windows. # paint-on-overlay may make the flickering less obvious. #unredir-if-possible = true; # Specify a list of conditions of windows that should always be considered # focused. focus-exclude = [ ]; # Use WM_TRANSIENT_FOR to group windows, and consider windows in the # same group focused at the same time. detect-transient = true; # Use WM_CLIENT_LEADER to group windows, and consider windows in the # same group focused at the same time. # WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled. detect-client-leader = true; ################################# # Window type settings ################################# wintypes: { tooltip = { # fade: Fade the particular type of windows. fade = true; # shadow: Give those windows shadow shadow = false; # opacity: Default opacity for the type of windows. opacity = 0.85; # focus: Whether to always consider windows of this type focused. focus = true; }; };