#include #include #if LBFGS_FLOAT == 32 && LBFGS_IEEE_FLOAT #define fsigndiff(x, y) (((*(uint32_t*)(x)) ^ (*(uint32_t*)(y))) & 0x80000000U) #else #define fsigndiff(x, y) (*(x) * (*(y) / fabs(*(y))) < 0.) #endif/*LBFGS_IEEE_FLOAT*/ inline static void* vecalloc(size_t size) { void *memblock = malloc(size); if (memblock) { memset(memblock, 0, size); } return memblock; } inline static void vecfree(void *memblock) { free(memblock); } inline static void vecset(lbfgsfloatval_t *x, const lbfgsfloatval_t c, const int n) { int i; for (i = 0;i < n;++i) { x[i] = c; } } inline static void veccpy(lbfgsfloatval_t *y, const lbfgsfloatval_t *x, const int n) { int i; for (i = 0;i < n;++i) { y[i] = x[i]; } } inline static void vecncpy(lbfgsfloatval_t *y, const lbfgsfloatval_t *x, const int n) { int i; for (i = 0;i < n;++i) { y[i] = -x[i]; } } inline static void vecadd(lbfgsfloatval_t *y, const lbfgsfloatval_t *x, const lbfgsfloatval_t c, const int n) { int i; for (i = 0;i < n;++i) { y[i] += c * x[i]; } } inline static void vecdiff(lbfgsfloatval_t *z, const lbfgsfloatval_t *x, const lbfgsfloatval_t *y, const int n) { int i; for (i = 0;i < n;++i) { z[i] = x[i] - y[i]; } } inline static void vecscale(lbfgsfloatval_t *y, const lbfgsfloatval_t c, const int n) { int i; for (i = 0;i < n;++i) { y[i] *= c; } } inline static void vecmul(lbfgsfloatval_t *y, const lbfgsfloatval_t *x, const int n) { int i; for (i = 0;i < n;++i) { y[i] *= x[i]; } } inline static void vecdot(lbfgsfloatval_t* s, const lbfgsfloatval_t *x, const lbfgsfloatval_t *y, const int n) { int i; *s = 0.; for (i = 0;i < n;++i) { *s += x[i] * y[i]; } } inline static void vec2norm(lbfgsfloatval_t* s, const lbfgsfloatval_t *x, const int n) { vecdot(s, x, x, n); *s = (lbfgsfloatval_t)sqrt(*s); } inline static void vec2norminv(lbfgsfloatval_t* s, const lbfgsfloatval_t *x, const int n) { vec2norm(s, x, n); *s = (lbfgsfloatval_t)(1.0 / *s); }