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authorAlvin Li <liweitianux@gmail.com>2013-08-22 15:18:58 +0800
committerAlvin Li <liweitianux@gmail.com>2013-08-22 15:18:58 +0800
commit3f1d09f3b5b86157ccf9f47eef69a065be6153a4 (patch)
tree84d424db169cea7daff7dc2ed7e045de15ec86eb /97suifangqa/apps/indicator/static/plugins/jquery-ui/ui/jquery.ui.effect-bounce.js
parent3ef1e03e4273544cce177ce7fa0e0ab75eded990 (diff)
download97dev-3f1d09f3b5b86157ccf9f47eef69a065be6153a4.tar.bz2
* added latest full package of 'jquery-ui' plugin, v1.10.3;
* improved 'thickbox' plugin to use 'jquery-1.9.x'; * upgraded 'SheetDefault.html', 'NewDeleteIndex.html' and other pages to use 'jquery-1.9.x'; * improved 'IndexDesc.html' to deal with the problem of no related annotation found; * 'indicator.tools.get_record()' added param 'number', and updated the format of return data; * added 'get_num_record()' and 'get_num_record_std()' to 'indicator.tools'; * improved 'indicator.views.ajax_get_card_data_chart()', now can get data by 'num' or by 'date'; * improved 'indicator.views.ajax_get_card_data_table()', to provide the needed data requested from 'detail_card'; * improved js function 'chart_getdata_draw()' in 'SheetDefault.html'; * 'card_chart.js': renamed 'redraw_chart()' to 'detail_chart_getdata_draw()', and updated to get data by type; * updated 'table' of 'detail_card' in 'SheetDefault.html'; * improved js function 'get_card_data_table()' for providing and displaying record data in 'detail_card' table. TODO: * add/delete/edit record data
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+/*!
+ * jQuery UI Effects Bounce 1.10.3
+ * http://jqueryui.com
+ *
+ * Copyright 2013 jQuery Foundation and other contributors
+ * Released under the MIT license.
+ * http://jquery.org/license
+ *
+ * http://api.jqueryui.com/bounce-effect/
+ *
+ * Depends:
+ * jquery.ui.effect.js
+ */
+(function( $, undefined ) {
+
+$.effects.effect.bounce = function( o, done ) {
+ var el = $( this ),
+ props = [ "position", "top", "bottom", "left", "right", "height", "width" ],
+
+ // defaults:
+ mode = $.effects.setMode( el, o.mode || "effect" ),
+ hide = mode === "hide",
+ show = mode === "show",
+ direction = o.direction || "up",
+ distance = o.distance,
+ times = o.times || 5,
+
+ // number of internal animations
+ anims = times * 2 + ( show || hide ? 1 : 0 ),
+ speed = o.duration / anims,
+ easing = o.easing,
+
+ // utility:
+ ref = ( direction === "up" || direction === "down" ) ? "top" : "left",
+ motion = ( direction === "up" || direction === "left" ),
+ i,
+ upAnim,
+ downAnim,
+
+ // we will need to re-assemble the queue to stack our animations in place
+ queue = el.queue(),
+ queuelen = queue.length;
+
+ // Avoid touching opacity to prevent clearType and PNG issues in IE
+ if ( show || hide ) {
+ props.push( "opacity" );
+ }
+
+ $.effects.save( el, props );
+ el.show();
+ $.effects.createWrapper( el ); // Create Wrapper
+
+ // default distance for the BIGGEST bounce is the outer Distance / 3
+ if ( !distance ) {
+ distance = el[ ref === "top" ? "outerHeight" : "outerWidth" ]() / 3;
+ }
+
+ if ( show ) {
+ downAnim = { opacity: 1 };
+ downAnim[ ref ] = 0;
+
+ // if we are showing, force opacity 0 and set the initial position
+ // then do the "first" animation
+ el.css( "opacity", 0 )
+ .css( ref, motion ? -distance * 2 : distance * 2 )
+ .animate( downAnim, speed, easing );
+ }
+
+ // start at the smallest distance if we are hiding
+ if ( hide ) {
+ distance = distance / Math.pow( 2, times - 1 );
+ }
+
+ downAnim = {};
+ downAnim[ ref ] = 0;
+ // Bounces up/down/left/right then back to 0 -- times * 2 animations happen here
+ for ( i = 0; i < times; i++ ) {
+ upAnim = {};
+ upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance;
+
+ el.animate( upAnim, speed, easing )
+ .animate( downAnim, speed, easing );
+
+ distance = hide ? distance * 2 : distance / 2;
+ }
+
+ // Last Bounce when Hiding
+ if ( hide ) {
+ upAnim = { opacity: 0 };
+ upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance;
+
+ el.animate( upAnim, speed, easing );
+ }
+
+ el.queue(function() {
+ if ( hide ) {
+ el.hide();
+ }
+ $.effects.restore( el, props );
+ $.effects.removeWrapper( el );
+ done();
+ });
+
+ // inject all the animations we just queued to be first in line (after "inprogress")
+ if ( queuelen > 1) {
+ queue.splice.apply( queue,
+ [ 1, 0 ].concat( queue.splice( queuelen, anims + 1 ) ) );
+ }
+ el.dequeue();
+
+};
+
+})(jQuery);