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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
#
# LICENSE:
# ---------------------------------------------------------------------------
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
# ---------------------------------------------------------------------------
#
# Based on Matrin Fiedler's "rebuild_db.py" v1.0-rc1 (2006-04-26):
# http://shuffle-db.sourceforge.net/
#
from __future__ import print_function
__title__ = "iPod Shuffle Database Builder"
__author__ = "Aaron LI"
__version__ = "2.0.2"
__date__ = "2016-04-16"
import sys
import os
import operator
import array
import random
import fnmatch
import operator
import string
import argparse
import functools
import shutil
from collections import OrderedDict
domains = []
total_count = 0
class LogObj:
"""
Print and log the process information.
"""
def __init__(self, filename=None):
self.filename = filename
def open(self):
if self.filename:
try:
self.logfile = open(self.filename, "w")
except IOError:
self.logfile = None
else:
self.logfile = None
def log(self, line="", end="\n"):
value = line + end
if self.logfile:
self.logfile.write(value)
print(value, end="")
def close(self):
if self.logfile:
self.logfile.close()
class Rule:
"""
A RuleSet for the way to handle the found playable files.
"""
SUPPORT_PROPS = ("filename", "size", "ignore", "type",
"shuffle", "reuse", "bookmark")
def __init__(self, conditions=None, actions=None):
self.conditions = conditions
self.actions = actions
@classmethod
def parse(cls, rule):
"""
Parse the whole line of a rule.
Syntax:
condition1, condition2, ...: action1, action2, ...
condition examples:
* filename ~ "*.mp3"
* size > 100000
action examples:
* ignore = 1
* shuffle = 1
Return: a object of this class with the parsed rule.
"""
conditions, actions = rule.split(":")
conditions = list(map(cls.parse_condition, conditions.split(",")))
actions = dict(map(cls.parse_action, actions.split(",")))
return cls(conditions, actions)
@classmethod
def parse_condition(cls, cond):
sep_pos = min([ cond.find(sep) for sep in "~=<>" \
if cond.find(sep)>0 ])
prop = cond[:sep_pos].strip()
if prop not in cls.SUPPORT_PROPS:
raise ValueError("WARNING: unknown property '%s'" % prop)
return (prop, cond[sep_pos],
cls.parse_value(cond[sep_pos+1:].strip()))
@classmethod
def parse_action(cls, action):
prop, value = map(str.strip, action.split("=", 1))
if prop not in cls.SUPPORT_PROPS:
raise ValueError("WARNING: unknown property '%s'" % prop)
return (prop, cls.parse_value(value))
@staticmethod
def parse_value(value):
value = value.strip().strip('"').strip("'")
try:
return int(value)
except ValueError:
return value
def match(self, props):
"""
Check whether the given props match all the conditions.
"""
def match_condition(props, cond):
"""
Check whether the given props match the given condition.
"""
try:
prop, op, ref = props[cond[0]], cond[1], cond[2]
except KeyError:
return False
if op == "~":
return fnmatch.fnmatchcase(prop.lower(), ref.lower())
elif op == "=":
return prop == ref
elif op == ">":
return prop > ref
elif op == "<":
return prop < ref
else:
return False
#
return functools.reduce(operator.and_,
[ match_condition(props, cond) \
for cond in self.conditions ],
True)
class Entries:
"""
Walk through the directory to find all files, and filter by the
extensions to get all the playable files.
"""
PLAYABLE_EXTS = (".mp3", ".m4a", ".m4b", ".m4p", ".aa", ".wav")
def __init__(self, dirs=[], rename=True, recursive=True, ignore_dup=True):
self.entries = []
self.add_dirs(dirs=dirs, rename=rename, recursive=recursive,
ignore_dup=ignore_dup)
def add_dirs(self, dirs=[], rename=True, recursive=True, ignore_dup=True):
for dir in dirs:
self.add_dir(dir=dir, rename=rename, recursive=recursive,
ignore_dup=ignore_dup)
def add_dir(self, dir, rename=True, recursive=True, ignore_dup=True):
global logobj
if recursive:
# Get all directories, and rename them if needed
dirs = []
for dirName, subdirList, fileList in os.walk(dir):
dirs.append(dirName)
for dirName in dirs:
newDirName = self.get_newname(dirName)
if rename and newDirName != dirName:
logobj.log("Rename: '%s' -> '%s'" % (dirName, newDirName))
shutil.move(dirName, newDirName)
# Get all files
files = []
for dirName, subdirList, fileList in os.walk(dir):
files.extend([ os.path.join(dirName, f) for f in fileList ])
else:
# rename the directory if needed
newDir = self.get_newname(dir)
if rename and newDir != dir:
logobj.log("Rename: '%s' -> '%s'" % (dir, newDir))
shutil.move(dir, newDir)
files = [ os.path.join(newDir, f) for f in self.listfiles(newDir) ]
#
for fn in files:
# rename filename if needed
newfn = self.get_newname(fn)
if rename and newfn != fn:
logobj.log("Rename: '%s' -> '%s'" % (fn, newfn))
shutil.move(fn, newfn)
fn = newfn
# filter by playable extensions
if os.path.splitext(fn)[1].lower() not in self.PLAYABLE_EXTS:
continue
if ignore_dup and (fn in self.entries):
continue
self.entries.append(fn)
print("Entry: %s" % fn)
@staticmethod
def listfiles(path, ignore_hidden=True):
"""
List only files of a directory
"""
for f in os.listdir(path):
if os.path.isfile(os.path.join(path, f)):
if ignore_hidden and f[0] != ".":
yield f
else:
yield f
@staticmethod
def get_newname(path):
def conv_char(ch):
safe_char = string.ascii_letters + string.digits + "-_"
if ch in safe_char:
return ch
return "_"
#
if path == ".":
return path
dirname, basename = os.path.split(path)
base, ext = os.path.splitext(basename)
newbase = "".join(map(conv_char, base))
if basename == newbase+ext:
return os.path.join(dirname, basename)
if os.path.exists("%s/%s%s" % (dirname, newbase, ext)):
i = 0
while os.path.exists("%s/%s_%d%s" % (dirname, newbase, i, ext)):
i += 1
newbase += "_%d" % i
newname = "%s/%s%s" % (dirname, newbase, ext)
return newname
def fix_and_sort(self):
"""
Fix the entries' pathes (should starts with "/"), and sort.
"""
self.entries = [ "/"+f.lstrip("./") for f in self.entries ]
self.entries.sort()
def apply_rules(self, rules):
"""
Apply rules to the found entries.
The filtered/updated entries and properties are saved in:
'self.entries_dict'
"""
self.entries_dict = OrderedDict()
for fn in self.entries:
# set default properties
props = {
"filename": fn,
"size": os.stat(fn[1:]).st_size,
"ignore": 0,
"type": 1,
"shuffle": 1,
"bookmark": 0
}
# check and apply rules
for rule in rules:
if rule.match(props):
props.update(rule.actions)
#
if props["ignore"]:
continue
#
self.entries_dict[fn] = props
def get_entries(self):
return self.entries_dict.items()
class iTunesSD:
"""
Class to handle the iPod Shuffle main database
"iPod_Control/iTunes/iTunesSD"
"""
def __init__(self, dbfile="./iPod_Control/iTunes/iTunesSD"):
self.dbfile = dbfile
self.load()
def load(self):
"""
Load original header and entries.
"""
self.old_entries = {}
self.header_main = array.array("B") # unsigned integer array
self.header_entry = array.array("B") # unsigned integer array
db = open(self.dbfile, "rb")
try:
self.header_main.fromfile(db, 18)
self.header_entry.fromfile(db, 33)
db.seek(18)
entry = db.read(558)
while len(entry) == 558:
filename = entry[33::2].split(b"\0", 1)[0]
self.old_entries[filename] = entry
entry = db.read(558)
except EOFError:
pass
db.close()
print("Loaded %d entries from existing database" % \
len(self.old_entries))
def build_header(self, force=False):
global logobj
# rebuild database header
if force or len(self.header_main) != 18:
logobj.log("Rebuild iTunesSD main header ...")
del self.header_main[:]
self.header_main.fromlist([0,0,0,1,6,0,0,0,18] + [0]*9)
if force or len(self.header_entry) != 33:
logobj.log("Rebuild iTunesSD entry header ...")
del self.header_entry[:]
self.header_entry.fromlist([0,2,46,90,165,1] + [0]*20 + \
[100,0,0,1,0,2,0])
def add_entries(self, entries, reuse=True):
"""
Prepare the entries for database
"""
self.entries = OrderedDict()
for fn, props in entries.get_entries():
if reuse and props.get("reuse") and (fn in self.old_entries):
# retrieve entry from old entries
entry = self.old_entries[fn]
else:
# build new entry
self.header_entry[29] = props["type"]
entry_data = "".join([ c+"\0" for c in fn[:261] ]) + \
"\0"*(558 - len(self.header_entry) - 2*len(fn))
entry = self.header_entry.tostring() + \
entry_data.encode("utf-8")
# modify the shuffle and bookmark flags
entry = entry[:555] + chr(props["shuffle"]).encode("utf-8") + \
chr(props["bookmark"]).encode("utf-8") + entry[557]
#
self.entries[fn] = entry
def write(self, dbfile=None):
if dbfile is None:
dbfile = self.dbfile
# Make a backup
if os.path.exists(dbfile):
shutil.copy2(dbfile, dbfile+"_bak")
# write main database file
with open(dbfile, "wb") as db:
self.header_main.tofile(db)
for entry in self.entries.values():
db.write(entry)
# Update database header
num_entries = len(self.entries)
db.seek(0)
db.write(b"\0%c%c" % (num_entries>>8, num_entries&0xFF))
class iTunesPState:
"""
iPod Shuffle playback state database: "iPod_Control/iTunes/iTunesPState"
"""
def __init__(self, dbfile="iPod_Control/iTunes/iTunesPState"):
self.dbfile = dbfile
self.load()
def load(self):
with open(self.dbfile, "rb") as db:
a = array.array("B")
a.fromstring(db.read())
self.PState = a.tolist()
def update(self, volume=None):
if len(self.PState) != 21:
# volume 29, FW ver 1.0
self.PState = self.listval(29) + [0]*15 + self.listval(1)
# track 0, shuffle mode, start of track
self.PState[3:15] = [0]*6 + [1] + [0]*5
if volume is not None:
self.PState[:3] = self.listval(volume)
def write(self, dbfile=None):
if dbfile is None:
dbfile = self.dbfile
# Make a backup
if os.path.exists(dbfile):
shutil.copy2(dbfile, dbfile+"_bak")
with open(dbfile, "wb") as db:
array.array("B", self.PState).tofile(db)
@staticmethod
def listval(i):
if i < 0:
i += 0x1000000
return [i&0xFF, (i>>8)&0xFF, (i>>16)&0xFF]
class iTunesStats:
"""
iPod Shuffle statistics database: "iPod_Control/iTunes/iTunesStats"
"""
def __init__(self, dbfile="iPod_Control/iTunes/iTunesStats"):
self.dbfile = dbfile
def write(self, count, dbfile=None):
if dbfile is None:
dbfile = self.dbfile
# Make a backup
if os.path.exists(dbfile):
shutil.copy2(dbfile, dbfile+"_bak")
with open(dbfile, "wb") as db:
data = self.stringval(count) + "\0"*3 + \
(self.stringval(18) + "\xff"*3 + "\0"*12) * count
db.write(data.encode("utf-8"))
@staticmethod
def stringval(i):
if i < 0:
i += 0x1000000
return "%c%c%c" % (i&0xFF, (i>>8)&0xFF, (i>>16)&0xFF)
class iTunesShuffle:
"""
iPod shuffle database: "iPod_Control/iTunes/iTunesShuffle"
"""
def __init__(self, dbfile="iPod_Control/iTunes/iTunesShuffle"):
self.dbfile = dbfile
def shuffle(self, entries):
"""
Generate the shuffle sequences for the entries, and take care
of the "shuffle" property.
"""
shuffle_prop = [ props["shuffle"]
for fn, props in entries.get_entries() ]
shuffle_idx = [ idx for idx, s in enumerate(shuffle_prop) if s == 1 ]
shuffled = shuffle_idx.copy()
random.seed()
random.shuffle(shuffled)
shuffle_seq = list(range(len(shuffle_prop)))
for i, idx in enumerate(shuffle_idx):
shuffle_seq[idx] = shuffled[i]
self.shuffle_seq = shuffle_seq
def write(self, dbfile=None):
if dbfile is None:
dbfile = self.dbfile
# Make a backup
if os.path.exists(dbfile):
shutil.copy2(dbfile, dbfile+"_bak")
with open(dbfile, "wb") as db:
data = "".join(map(iTunesStats.stringval, self.shuffle_seq))
db.write(data.encode("utf-8"))
def main():
prog_basename = os.path.splitext(os.path.basename(sys.argv[0]))[0]
# command line arguments
parser = argparse.ArgumentParser(
description="Rebuild iPod Shuffle Database",
epilog="Version: %s (%s)\n\n" % (__version__, __date__) + \
"Only 1st and 2nd iPod Shuffle supported!\n\n" + \
"The script must be placed under the iPod's root directory")
parser.add_argument("-f", "--force", dest="force", action="store_true",
help="always rebuild database entries, do NOT reuse old ones")
parser.add_argument("-M", "--no-rename", dest="norename",
action="store_false", default=True,
help="do NOT rename files")
parser.add_argument("-V", "--volume", dest="volume", type=int,
help="set playback volume (0 - 38)")
parser.add_argument("-r", "--rulesfile", dest="rulesfile",
default="%s.rules" % prog_basename,
help="additional rules filename")
parser.add_argument("-l", "--logfile", dest="logfile",
default="%s.log" % prog_basename,
help="log output filename")
parser.add_argument("dirs", nargs="*",
help="directories to be searched for playable files")
args = parser.parse_args()
flag_reuse = not args.force
# Start logging
global logobj
logobj = LogObj(args.logfile)
logobj.open()
# Rules for how to handle the found playable files
rules = []
# Add default rules
rules.append(Rule(conditions=[("filename", "~", "*.mp3")],
actions={"type":1, "shuffle":1, "bookmark":0}))
rules.append(Rule(conditions=[("filename", "~", "*.m4?")],
actions={"type":2, "shuffle":1, "bookmark":0}))
rules.append(Rule(conditions=[("filename", "~", "*.m4b")],
actions={"shuffle":0, "bookmark":1}))
rules.append(Rule(conditions=[("filename", "~", "*.aa")],
actions={"type":1, "shuffle":0, "bookmark":1, "reuse":1}))
rules.append(Rule(conditions=[("filename", "~", "*.wav")],
actions={"type":4, "shuffle":0, "bookmark":0}))
rules.append(Rule(conditions=[("filename", "~", "*.book.???")],
actions={"shuffle":0, "bookmark":1}))
rules.append(Rule(conditions=[("filename", "~", "*.announce.???")],
actions={"shuffle":0, "bookmark":0}))
rules.append(Rule(conditions=[("filename", "~", "/backup/*")],
actions={"ignore":1}))
# Load additional rules
try:
for line in open(args.rulesfile, "r").readlines():
rules.append(Rule.parse(line))
logobj.log("Loaded additional rules from file: %s" % args.rulesfile)
except IOError:
pass
# cd to the directory of this script
os.chdir(os.path.dirname(sys.argv[0]))
if not os.path.isdir("iPod_Control/iTunes"):
logobj.log("ERROR: No iPod control directory found!")
logobj.log("Please make sure that:")
logobj.log("(*) this script is placed under the iPod's root directory")
logobj.log("(*) the iPod was correctly initialized with iTunes")
sys.exit(1)
# playable entries
logobj.log("Search for playable entries ...")
entries = Entries()
if args.dirs:
for dir in args.dirs:
entries.add_dir(dir=dir, recursive=True, rename=args.norename)
else:
entries.add_dir(".", recursive=True, rename=args.norename)
entries.fix_and_sort()
logobj.log("Apply rules to entries ...")
entries.apply_rules(rules=rules)
# read main database file
logobj.log("Update main database ...")
db = iTunesSD(dbfile="iPod_Control/iTunes/iTunesSD")
db.build_header(force=args.force)
db.add_entries(entries=entries, reuse=flag_reuse)
assert len(db.entries) == len(entries.get_entries())
db.write()
logobj.log("Added %d entries ..." % len(db.entries))
# other misc databases
logobj.log("Update playback state database ...")
db_pstate = iTunesPState(dbfile="iPod_Control/iTunes/iTunesPState")
db_pstate.update(volume=args.volume)
db_pstate.write()
logobj.log("Update statistics database ...")
db_stats = iTunesStats(dbfile="iPod_Control/iTunes/iTunesStats")
db_stats.write(count=len(db.entries))
logobj.log("Update shuffle database ...")
db_shuffle = iTunesShuffle(dbfile="iPod_Control/iTunes/iTunesShuffle")
db_shuffle.shuffle(entries=entries)
db_shuffle.write()
logobj.log("The iPod Shuffle database was rebuilt successfully!")
logobj.close()
if __name__ == "__main__":
main()
# vim: set ts=4 sw=4 tw=0 fenc=utf-8 ft=python: #
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