aboutsummaryrefslogtreecommitdiffstats
path: root/_config
diff options
context:
space:
mode:
Diffstat (limited to '_config')
-rw-r--r--_config/compton.conf246
1 files changed, 246 insertions, 0 deletions
diff --git a/_config/compton.conf b/_config/compton.conf
new file mode 100644
index 0000000..5eed371
--- /dev/null
+++ b/_config/compton.conf
@@ -0,0 +1,246 @@
+#
+# ~/.config/compton.conf
+# Compton: a compositor for X11
+# https://github.com/chjj/compton
+#
+# Credits:
+# [1] http://twily.info/
+# [2] https://github.com/Remedan/dotfiles
+#
+# Aaron LI
+# 2015-12-18
+#
+
+#################################
+# Backend
+#################################
+
+# Backend to use: "xrender" or "glx".
+# GLX backend is typically much faster but depends on a sane driver.
+backend = "glx";
+
+#################################
+# GLX backend
+#################################
+
+glx-no-stencil = true;
+
+# GLX backend: Copy unmodified regions from front buffer instead of
+# redrawing them all.
+glx-copy-from-front = false;
+
+# GLX backend: Use MESA_copy_sub_buffer to do partial screen update.
+# May break VSync and is not available on some drivers.
+# Overrides --glx-copy-from-front.
+#glx-use-copysubbuffermesa = true;
+
+# GLX backend: Avoid rebinding pixmap on window damage.
+# Recommended if it works.
+#glx-no-rebind-pixmap = true;
+
+# GLX backend: GLX buffer swap method we assume.
+# * undefined (0): the slowest and the safest, and the default value;
+# * copy (1): the fastest, but may fail on some drivers;
+# * exchange (2), 3-6:
+# 2-6 are gradually slower but safer (6 is still faster than 0);
+# Usually, double buffer means 2, triple buffer means 3.
+# * buffer-age (-1): auto-detect using GLX_EXT_buffer_age, supported
+# by some drivers.
+glx-swap-method = "undefined";
+
+#################################
+# Shadows
+#################################
+
+# Enabled client-side shadows on windows.
+shadow = true;
+# Don't draw shadows on DND windows.
+no-dnd-shadow = true;
+# Avoid drawing shadows on dock/panel windows.
+no-dock-shadow = false;
+# Zero the part of the shadow's mask behind the window.
+# Fix some weirdness with ARGB windows.
+clear-shadow = true;
+# The blur radius for shadows. (default 12)
+shadow-radius = 3;
+# The left offset for shadows. (default -15)
+shadow-offset-x = -5;
+# The top offset for shadows. (default -15)
+shadow-offset-y = -5;
+# The translucency for shadows. (default .75)
+shadow-opacity = 0.85;
+
+# Set if you want different colour shadows
+#shadow-red = 0.03;
+#shadow-green = 0.03;
+#shadow-blue = 0.04;
+
+# The shadow exclude options are helpful if you have shadows enabled.
+# Due to the way compton draws its shadows, certain applications will
+# have visual glitches (most applications are fine, only apps that do
+# weird things with xshapes or argb are affected).
+#
+# This list includes all the affected apps I found in my testing.
+# The "! name~=''" part excludes shadows on any "Unknown" windows,
+# this prevents a visual glitch with the XFWM alt tab switcher.
+shadow-exclude = [
+ "! name~=''",
+ "name = 'Notification'",
+ "name = 'Plank'",
+ "name = 'Docky'",
+ "name = 'Kupfer'",
+ "name = 'xfce4-notifyd'",
+ "name *= 'VLC'",
+ "name *= 'compton'",
+ "name *= 'Chromium'",
+ "name *= 'Chrome'",
+ "name *= 'Firefox'",
+ "class_g = 'Conky'",
+ "class_g = 'Kupfer'",
+ "class_g = 'Synapse'",
+ "class_g ?= 'Notify-osd'",
+ "class_g ?= 'Cairo-dock'",
+ "class_g ?= 'Xfce4-notifyd'",
+ "class_g ?= 'Xfce4-power-manager'"
+];
+# Avoid drawing shadow on all shaped windows
+# (see also: --detect-rounded-corners)
+shadow-ignore-shaped = false;
+
+#################################
+# Opacity
+#################################
+
+menu-opacity = 1;
+inactive-opacity = 1;
+active-opacity = 1;
+frame-opacity = 1;
+inactive-opacity-override = false;
+alpha-step = 0.06;
+
+# Dim inactive windows. (0.0 - 1.0)
+#inactive-dim = 0.2;
+# Do not let dimness adjust based on window opacity.
+#inactive-dim-fixed = true;
+# Blur background of transparent windows. Bad performance with X Render
+# backend. GLX backend is preferred.
+blur-background = false;
+# Blur background of opaque windows with transparent frames as well.
+blur-background-frame = false;
+# Do not let blur radius adjust based on window opacity.
+blur-background-fixed = false;
+blur-background-exclude = [
+ "window_type = 'dock'",
+ "window_type = 'desktop'"
+];
+
+#################################
+# Fading
+#################################
+
+# Fade windows during opacity changes.
+fading = true;
+# The time between steps in a fade in milliseconds. (default 10).
+fade-delta = 4;
+# Opacity change between steps while fading in. (default 0.028).
+fade-in-step = 0.03;
+# Opacity change between steps while fading out. (default 0.03).
+fade-out-step = 0.03;
+# Fade windows in/out when opening/closing
+#no-fading-openclose = true;
+
+# Specify a list of conditions of windows that should not be faded.
+fade-exclude = [ ];
+
+#################################
+# Other
+#################################
+
+# Try to detect WM windows and mark them as active.
+mark-wmwin-focused = true;
+# Mark all non-WM but override-redirect windows active (e.g. menus).
+mark-ovredir-focused = true;
+# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused
+# instead of using FocusIn/Out events.
+# Usually more reliable but depends on a EWMH-compliant WM.
+use-ewmh-active-win = true;
+# Detect rounded corners and treat them as rectangular when
+# --shadow-ignore-shaped is on.
+detect-rounded-corners = true;
+
+# Detect _NET_WM_OPACITY on client windows, useful for window managers
+# not passing _NET_WM_OPACITY of client windows to frame windows.
+# This prevents opacity being ignored for some apps.
+detect-client-opacity = true;
+
+# Specify refresh rate of the screen.
+# If not specified or 0, compton will try detecting this with X RandR
+# extension.
+#refresh-rate = 60;
+
+# Set VSync method. VSync methods currently available:
+# * none: No VSync
+# * drm: VSync with DRM_IOCTL_WAIT_VBLANK. May only work on some drivers.
+# * opengl: Try to VSync with SGI_video_sync OpenGL extension. Only
+# work on some drivers.
+# * opengl-oml: Try to VSync with OML_sync_control OpenGL extension.
+# Only work on some drivers.
+# * opengl-swc: Try to VSync with SGI_swap_control OpenGL extension.
+# Only work on some drivers. Works only with GLX backend. Known to
+# be most effective on many drivers. Does not actually control
+# paint timing, only buffer swap is affected, so it doesn’t have
+# the effect of --sw-opti unlike other methods. Experimental.
+# * opengl-mswc: Try to VSync with MESA_swap_control OpenGL extension.
+# Basically the same as opengl-swc above, except the extension we use.
+vsync = "opengl-swc";
+
+# Enable DBE painting mode, intended to use with VSync to (hopefully)
+# eliminate tearing.
+dbe = false;
+
+# Painting on X Composite overlay window. Recommended.
+paint-on-overlay = true;
+
+# Limit compton to repaint at most once every 1 / refresh_rate second
+# to boost performance.
+# This should not be used with --vsync drm/opengl/opengl-oml as they
+# essentially does --sw-opti's job already.
+sw-opti = false;
+
+# Unredirect all windows if a full-screen opaque window is detected,
+# to maximize performance for full-screen windows, like games.
+# Known to cause flickering when redirecting/unredirecting windows.
+# paint-on-overlay may make the flickering less obvious.
+#unredir-if-possible = true;
+
+# Specify a list of conditions of windows that should always be considered
+# focused.
+focus-exclude = [ ];
+
+# Use WM_TRANSIENT_FOR to group windows, and consider windows in the
+# same group focused at the same time.
+detect-transient = true;
+# Use WM_CLIENT_LEADER to group windows, and consider windows in the
+# same group focused at the same time.
+# WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled.
+detect-client-leader = true;
+
+#################################
+# Window type settings
+#################################
+
+wintypes:
+{
+ tooltip =
+ {
+ # fade: Fade the particular type of windows.
+ fade = true;
+ # shadow: Give those windows shadow
+ shadow = false;
+ # opacity: Default opacity for the type of windows.
+ opacity = 0.85;
+ # focus: Whether to always consider windows of this type focused.
+ focus = true;
+ };
+};
+